13 - 18 OCTOBER 2013, ATLANTA, GEORGIA, USA

Volume Rendering with Advanced GPU Scheduling Strategies

Contributors: 
Philip Voglreiter, Markus Steinberger, Rostislav Khlebnikov, Bernhard Kainz, Dieter Schmalstieg
Description
Modern GPUs are powerful enough to enable interactive display of high-quality volume data even despite the fact that many volume rendering methods do not present a natural fit for current GPU hardware. However, there still is a vast amount of computational power that remains unused due to the inefficient use of the available hardware. In this work, we demonstrate how advanced scheduling methods can be employed to implement volume rendering algorithms in a way that better utilizes the GPU by example of three different state-of-the-art volume rendering techniques.