VIS Full Papers: Turn up the volume(s)!
Presentations in this session
13:00 - 13:12
Super-Gaussian: Interactive Scene Editing for 3D Gaussian Splatting and NLI-Based Volume Visualization in Virtual Reality
13:12 - 13:24
ESVR: 3D Ellipsoid-based Sparse Volume Rendering via Structure-aware Primitive Learning and Per-primitive Ray Sampling
13:24 - 13:36
A Query-Efficient Stochastic Volume Rendering Framework for Time-Varying Implicit Neural Volumes
13:36 - 13:48
Make the Fastest Faster: Importance Mask Synthesis for Interactive Volume Visualization using Reconstruction Neural Networks
13:48 - 14:00
Visibility Optimization for Direct and Indirect Volume Rendering using Level Set Propagation
14:00 - 14:12
Materializing Inter-Channel Relationships with Multi-Density Woodcock Tracking
14:12 - 14:24