In this poster we present the recent advances in Equalizer, a framework for
scalable parallel rendering based on OpenGL, which provides an application
programming interface (API) to develop scalable graphics applications for a
wide range of systems ranging from large distributed visualization clusters
and multi-processor multi-GPU graphics systems to single-GPU desktop
machines. Recent advances include optimizations for visualization clusters
using multi-GPU NUMA nodes, tile and subpixel decompositions, automatic
configuration on multi-GPU machines and scalable visualization clusters, as
well as novel features for Virtual Reality, most notably support for dynamic
focus distance.