IEEE VIS 2024 Content: Evaluating Force-based Haptics for Immersive Tangible Interactions with Surface Visualizations

Evaluating Force-based Haptics for Immersive Tangible Interactions with Surface Visualizations

Hamza Afzaal - University of Calgary, Calgary, Canada

Usman Alim - University of Calgary, Calgary, Canada

Room: Bayshore I

2024-10-17T18:33:00ZGMT-0600Change your timezone on the schedule page
2024-10-17T18:33:00Z
Exemplar figure, described by caption below
The figure shows how a force-based haptic stylus (middle-top) is used to interact with 3D surface visualizations. A virtual stylus (left) is used to interact with the surface, with an assistive force (middle-bottom) that activates when the stylus enters "snap zone" (S) above the surface (M). The forces in snap zone are calculated using a combination of spring and snapping forces. The paths traced by participants (right) illustrate how the stylus aligns with the surface geometry, guided by these snapping forces, while the surface texture and the Laplacian of the distance transform emphasize the smoothness and accuracy of the paths.
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Keywords

Scalar Field Data, Guidelines, Interaction Design, Human-Subjects Quantitative Studies, Domain Agnostic, Isosurface Techniques, Computer Graphics Techniques, AR/VR/Immersive, Specialized Input/Display Hardware

Abstract

Haptic feedback provides an essential sensory stimulus crucial for interaction and analyzing three-dimensional spatio-temporal phenomena on surface visualizations. Given its ability to provide enhanced spatial perception and scene maneuverability, virtual reality (VR) catalyzes haptic interactions on surface visualizations. Various interaction modes, encompassing both mid-air and on-surface interactions---with or without the application of assisting force stimuli---have been explored using haptic force feedback devices. In this paper, we evaluate the use of on-surface and assisted on-surface haptic modes of interaction compared to a no-haptic interaction mode. A force-based haptic stylus is used for all three modalities; the on-surface mode uses collision based forces, whereas the assisted on-surface mode is accompanied by an additional snapping force. We conducted a within-subjects user study involving fundamental interaction tasks performed on surface visualizations. Keeping a consistent visual design across all three modes, our study incorporates tasks that require the localization of the highest, lowest, and random points on surfaces; and tasks that focus on brushing curves on surfaces with varying complexity and occlusion levels. Our findings show that participants took almost the same time to brush curves using all the interaction modes. They could draw smoother curves using the on-surface interaction modes compared to the no-haptic mode. However, the assisted on-surface mode provided better accuracy than the on-surface mode. The on-surface mode was slower in point localization, but the accuracy depended on the visual cues and occlusions associated with the tasks. Finally, we discuss participant feedback on using haptic force feedback as a tangible input modality and share takeaways to aid the design of haptics-based tangible interactions for surface visualizations.